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EVE Online dev-blogs
Status Of The Opt-Out 64-Bit Client - Special Note To MacOS Users (118 minutes ago)
Greetings tech-savvy capsuleers!
We'd like to drop a quick line about the state of switching to 64-bit clients as the default option.
Last Friday we were scheduled to flick a switch in everyone's launchers and move everyone who is not already on 64-bit over, with an option to disable it if there are problems.
We have elected to delay that step due to the late discovery of a set of Mac devices that appear to have compatibility issues with the 64-bit wine environment. It's a complex case that seems to have multiple contributing factors including specific graphics cards, power usage profiles and MacOS upgrade histories. We've elected to put the move to opt-out 64-bit on hold until we have a clean upgrade path for these users.
If you're playing on the following platforms, you need read no further, just continue playing EVE!
- MacOS using "latest" wine
- MacOS using "wine-4.4.-Staging--macos-binary-195" wine
If you're on MacOS and using the "wine-1.9.17-143-g91037ca-ccp-master-72" wine environment, we have extra information for you.
This version of wine is not 64-bit compatible, and you will not be able to run the 64bit client using this environment. We encourage you to upgrade to "latest" wine with 64bit enabled if possible.
However, if this does not work for you especially if in the past you have filed a support ticket and been specifically instructed to use "wine-1.9.17-143-g91037ca-ccp-master-72" we encourage you to contact the GM Team via support ticket as we are extremely interested in gathering details on your system hardware to help narrow down this issue so we can provide you with an upgrade path.
Additionally, Apple has released a beta for Mac OS Catalina (10.15.x). Catalina does not support 32bit applications at all, which means that you will not be able to run the "wine-1.9.17-143-g91037ca-ccp-master-72" environment at all. If you cannot use "wine-4.4.-Staging--macos-binary-195" then it is important that you not opt in to the Catalina beta until we have resolved the compatibility issues with your graphics card, as you will not be able to play EVE from Catalina beta at all until we have done so.
Please remember that in general, CCP does not support EVE on beta operating systems.
Monthly Economic Report - June 2019 (6 hours ago)
This is the Monthly Economic Report for June 2019.
All graphs in this report can be enlarged by clicking on them.
Account Security Improvements (15 days ago)
Hi, fellow capsuleers.
EVE Online accounts are incredibly valuable, and we are constantly taking steps to make your accounts more secure. In this blog, we'd like to tell you about what steps we've recently been taking to improve your safety. Before that, we first want to tell you about something we have been working on with our friends at 1Password.
Introducing: The EVE Players' 6-month free trial for 1Password Family
Yes, you read that correctly! We had a little chat with our friends at 1Password, and they were awesome enough to give all of you a free 6-month trial on their family plan! This allows you to synchronize your passwords between devices, be it desktops or mobile devices, and share selected passwords and vaults between up to 5 family members.
There is no obligation involved in the trial, so in case you are worried about losing access to those passwords should you decide not to continue after 6 months (why would you? It's awesome!), don't worry as the applications will only be put into read-only mode. So, we highly encourage each and every one of you to sign up with them if you haven't already.
You are, of course, free to use any other password manager if you so choose, but please do use a password manager as it greatly improves the online security for most people. In the example below, we'll show you how you can take advantage of 1Password to not only manage your passwords, but your Two-Factor Authentication codes for EVE Online as well.
For those interested in the nitty gritty, or for those on the edge of having someone else manage their passwords, 1Password has a detailed description of their security practices and models here.
TLDR: Only you can decrypt your passwords on your own devices.
Two-Factor improvements: One authenticator code for all your accounts!
After consulting with Troy Hunt and Scott Helme (Scott is also an EVE player!) on the security side of things a little bit, we worked together with the team in charge of the Account Management website to introduce a small "quality of life" update to the Two-Factor Authentication (hereafter 2FA) setup on https://secure.eveonline.com.
You can now provide your own seed for the 2FA setup, and therefore use the same TOTP generator for multiple accounts. If you have more than one account, you can simply set up 2FA on one of your accounts, then copy the 2FA seed and use that same seed when setting up 2FA on your other accounts. This way, you no longer have to scroll through your 2FA application to find the right code, since you can now share it between accounts.
To make matters even easier, you can also have 1Password take care of the code for you, so you can sync it between the browser and your mobile, for example. In that case, sharing the seed isn't necessary since 1Password will take care of populating the correct code for you.
Please note that sharing the 2FA seed is not as safe as having a unique seed for each account, but it's still safer than not having 2FA at all.
Here's an example of how easy it is to hook an existing account up to 1Password, as well as enabling 2FA:
Sign up for 1Password if you haven't done so already and install the browser extension, then log in to your 1Password account. This demo uses the official 1Password X Chrome extension on Windows (it works on Edge Chromium as well).
Go to https://secure.eveonline.com and log in to your account. You will be prompted to save the login information to 1Password so it can auto-fill your credentials the next time you log in.
- Finish logging in and then open the Authenticator settings on Account Management, and once they open, click the "Enable Authenticator" button on the right-hand side. There, you will also see the new option to provide your own authenticator seed, if you'd like to use the same seed between multiple accounts. As mentioned above, although that is less secure than using a separate one for each account, it's always better to have 2FA enabled than having no 2FA at all.
- Once the QR code is displayed, click the 1Password extension in the browser bar and have it scan the QR code on the page for you. This will allow 1Password to take care of the authenticator code as well, to make login even easier. Once that is done, you'll get a message from the 1Password extension saying "Authentication Code Saved", with the code automatically added to the clipboard. Paste the code into the verification field, click "Verify", and voila, 2FA is now enabled for your account!
Please note that the 1Password 2FA feature works not just for EVE Online, but also any other online account that has 2FA support as well. So make your life easier and use a good password manager!
Have I Been Pwned Integration
On 2 May 2018 (a little over a year ago), we added a password check against Troy Hunt's Pwned Passwords API (which is part of Have I Been Pwned). We did this to be able to notify our players if their chosen passwords had been compromised as part of an existing data breach. This has been very well received by our players and has also been noticed by others who have used our implementation as a reference.
We do have a few things to finish up such as making sure the passwords are properly checked on the "Change Password" and "Account Registration" pages as well, to prevent players from picking another bad password, but overall password security has improved a lot! When we first implemented the check, about 19% of logins were greeted with the message that their password was not safe enough. Today, this has dropped down to around 11-12% and hopefully will continue to go down.
This means that, overall, our players are more safe from dictionary/credential stuffing attacks than before. Coupled with Two-Factor Authentication, a player's account security will be greatly improved, keeping nefarious hackers away. 1Password also takes advantage of HIBP to do the same thing, notifying you if any of your stored passwords occur in a data breach.
Here is an example of the breached password notification when logging in:
We have also made other changes over the last year, which should have gone mostly unnoticed by our players, but are nonetheless important security features. Here's a small list:
We added a Content Security Policy to the EVE Online SSO. This helps us reduce the chance of malicious code from 3rd party libraries or browser plugins doing bad things.
We submitted our eveonline.com and testeveonline.com domains to the HSTS Preload list, which forces all compliant browsers to only load them over HTTPS.
We are taking advantage of browser reporting capabilities to monitor browser issues such as Content Security Policy violations, network errors, browser feature deprecation and crashes, so we can act on those if needed.
We've improved the way we detect and invalidate login sessions and 3rd party application authentication tokens to make sure that access is reliably revoked when you change passwords, transfer accounts etc.
And we're not done yet...
We will continue to make several improvements to our players' account security in the near future, with the primary focus being a reduction in account takeovers and improved account security, without impeding or making it harder for our players to play the game.
We will hopefully be able to provide a more detailed description of these improvements soon, so stay tuned for future updates, and fly safe!
Without any further ado, it's time to "buzz the tower"!
EVE Community spotlight - EVE Onion (20 days ago)
Hey Space Friends!
For the upcoming weeks, we will be interviewing various EVE content creators and media to broaden the horizon for many players and to give them the recognition we feel they deserve.
When floating through the universe of New Eden, you can stumble upon many various secrets.
One of them is EVE Onion. This popular website has managed to uncover diverse unheard fictional content and some pure satire, but who are these mad scientists and what drove them to create this site?
We intend to answer at least some of these questions in an Interview with one of the writers.
When was the website founded, and why did you feel like it was missing in New Eden?
EVE Onion was founded originally in 2013 by a player named Tubrug. In 2016 OpusMagnum on a whim created the EVE Onion news twitter account to tease a few Pandemic Legion players. The tweets were received well and we continued to release daily tweets, but moving from teasing to true satire, parody, and even fictional content. The website EVE Onion was founded in October 2017 with the goal to provide a place for writers to collaborate and write satire, fiction, and parody. In EVE Online where spaceships are serious business. EVE Onion's goal is to help us laugh at our own-selves as die-hard players of a niche science fiction massively multiplayer online game. We feel it is essential to a game that mimics real-world Geo-politics, scandals, news organizations, and talk shows to have a satirical news organization as part of that world.
What story would you say that you are proudest off from EVE Onion?
Are you working on any features that you want to tease for your readers and future readers?
EVE Onion is working toward releasing a bi-weekly Twitch show. The format will be a quick 10-20 minute news segment featuring breaking news, article and tweet updates, as well as interviews.
Then the last question, what would you say is your biggest accomplishment in eve and or biggest failure/ regret.
My biggest accomplishment is EVE Onion. The EVE Online commuinity has been a big part of my life. I hope that EVE Onion always adds to this great community in a positive way.
Skillpoints, Cash & New Players – An Update (21 days ago)
Yesterday, we released a new paid DLC starter pack for new players containing the following items:
- 1,000,000 Skill Points
- A skill & damage booster
- A bundle of frigate SKINs
- A selection of Blood Raider apparel
The pack was released with no account age restrictions, meaning that although it was designed for new players, any pilot could buy it once per account and claim the skillpoints within.
Even though these skillpoints come in the form of a non-transferrable item that cannot be moved off the account that claims them, the pack received significant hostility from parts of the EVE community.
Given our previous position on the sale of Skill Points for real world currency, the anger that some of our pilots expressed when talking about this DLC pack is understandable and after reading many of the threads and comments discussing it, I thought it would be good to give a more detailed explanation of the aim of this pack and why it was released that explains in more detail than the response posted yesterday.
Aim of the pack
The aim of this DLC pack is to give new pilots a head start in their training without having to commit to the full price of a month of Omega time. It’s also intended to give an immediate boost in training with a bunch of Skill Points that new players can use to get into competently piloting their first ship beyond their starter corvette. The pack is an alternative to waiting for several weeks in order to accrue the skillpoints within it, giving a quick route to immediately training initial spaceship command and weapons skills.
Given that EVE Online is now approaching its 17th anniversary, one of the most common barriers for entry is that new players feel they can’t catch up with the years of training that many veterans have. This pack was also designed to assist with breaking down that barrier a little should new pilots want to do so.
We’re very aware of the community’s concerns regarding “pay to win” mentality and microtransactions that would take EVE in that direction. Let me be abundantly clear that this is not the intention.
While skillpoints are an important part of EVE, ironically, they don’t make a more skilled pilot. They simply open a wider range of options to explore in terms of fitting, piloting and playstyle. Giving new players that option is what we’re exploring with this pack as part of experimentation with first steps in New Eden.
Sadly, I know this myself as a player from beta, and I’m aware of the humiliation of flying a 300 million skillpoint character and having my ass handed to me by a three-month-old character with orders of magnitude less Skill Points in their head. This is a fact of life in EVE and the reality that a younger pilot with such an age and skillpoint gap can compete with more established character in combat is a great thing.
We’re also very aware of the community’s concerns regarding this kind of sale being a cash grab. For reference, historically the sale of these DLC packs makes up less than 1% of our daily revenue. That’s not conjecture. It’s rough math, but that’s the number that these types of packs bring in.
We see them as a service to our new players, not a way to make money.
4.09% is also a hard number. That’s the percentage of new players that have stuck around in EVE after 30 days during Q1 of 2019. We’ve already talked a little about the challenges that face new players this year at both EVE Down Under and EVE North.
Experimentation & Fallout
We understand that we made a misstep with this DLC pack by not restricting it, and we’re sorry for the confusion and anger that it caused – it’s not our intention to disrespect the years of training that our veteran pilots have put into their characters.
We also should have spoken with the CSM regarding this pack before we released it. That one’s on me, and we’ll make sure that the CSM are looped into this kind of discussion going forward. We’ve been offering packs like this (including skillpoints) via Steam for a while now, so it was assumed that offering them via the secure website would be received in the same way.
Maintaining an open, candid, two-way dialogue with the community is always at the forefront of our minds. We pride ourselves on the close relationship we have with our players, even if it comes around to bite us now and again.
We’re working on improving our early player retention numbers and part of doing so means that we’re going to keep experimenting with various ways to make a new player’s life easier and their first steps in New Eden clearer and more streamlined.
It’s going to mean different DLC packs, it’s going to mean collaboration with new player organizations in EVE, and it’s going to mean changes to the way we do things and how we incentivize and assist new players who are diving into EVE for the first time so that they have the best chance of sticking around.
Our goal is to allow more players to enjoy New Eden. More players means more content, which ultimately means a better universe for us all (and a more target rich environment in which to hunt).
Future of the pack
Right now, we’re working on moving this pack to be part of our contextual offers that are sent to those who create new accounts and are classified as new players. This means that soon the pack won’t be available to the wider community via the DLC page on secure.eveonline.com and will only be offered to new players as part of the account creation and onboarding process.
This will remove the option to buy the pack unless it’s presented to you as you go through this process.
Hopefully this explains the reasoning for the pack and why things rolled out the way that they did.
As always, we welcome open discussion, so long as things remain civil. If you’d like to comment on this blog, feel free to head on over to the comments thread on the official forums!
Update on what’s going on in the region. For one we have new neighbors in 9R, thy have stated that we are allowed to rat and do belt mining there. We are NOT allowed to do moon mining ( other than our pull we had going ) and NOT allowed to do relic/data sites. They seem to be friendly small corp who was expanding. On the negative end, one of our alliances created a bit of grief in our system. Al…
When a Pilot Loses Their Shit
What happens when a pilot goes off book for his or her own reasons? Nothing predictable. The rules, if you will, are there to protect us. They can protect us from dangerous situations, but they also serve to protect us from ourselves.
The instinct to help others resides in most of us out there; however, if we don't first take care of ourselves, it becomes that much harder to help others. On a…
As most of you are aware the Ashfell family is growing, both in Hi sec and Null sec. Our industry rating hit the highest point it ever has thanks to the noble efforts of the miners and the capital pilots that risked billions to do so. This risk has almost caught our Rorqual pilots being tackled recently and were swifty dispatched by our own ACE pilots (insert zkillboard page). On top of industry and sucessful PVP campaigns we have plans for a new contest, best explosion in space.